![]() Sequence Editor: Fixed a GM hang when adding a function from the moment editor if source control is also enabled at the time Sequence Editor: Fixed a GM crash when pressing Shift+Home/End whilst a track is selected in the Track Panel Room Editor: Fixed that certain effects applied to child-layers would be drawn incorrectly on the canvas if the main layer also had an effect applied to it Project Save: Fixed an issue where GM soft locks and takes longer than necessary when saving changes to a sprite after importing a large number of big images at once Project Load: Fixed an issue where if a project layout has an open Included Files window and the project has lots of Included Files it needs to show, then loading that project could stall in 2022.11 Preferences: New lines are no longer repeatedly added to the end of the Object Editor’s "default event content" textfield Preferences: DPI values are now reset along with all the other values when clicking the Restore Defaults button on that General page Preferences: Fixed a number of missing spaces in the labels for some "Errors" keys Object Editor: Dragging an asset into the Variable Definitions window for a child object which overrides its parent no longer overwrites its parent's default value also Layouts: Reopening the Room Inspector from the Window menu after closing it manually will now reopen it with its Layers View panel always shown Inspector: Fixed a GM crash when adding a new event to an object via the Inspector’s context menu if that object is also already open in its own editor within the workspace ![]() Inspector: Copying and pasting instances from one layer to another now works reliably Inspector: Fixed that when using the default layout some of the Physics section’s values appeared clipped Included Files: Fixed a GM crash when using Microsoft Excel to save changes to a. Included Files: Fixed a GM crash when editing/moving any file which lacks a file extension outside GameMaker if "Open in Explorer" button was used to open that file ![]() yyp file and any existing duplicates will be cleaned up Included Files: Duplicate entries are no longer written to the project. Image Editor: "Center Fit" button now works correctly after rotating the image 90 degrees Game Options: Radiobox gadgets no longer shift position after hovering the mouse over one of its radio buttons (e.g. File Watcher: Can now detect Included Files that have been deleted while the project was closed Debugger: Fixed an issue where hovering over some local vars in paused code windows could cause a game crash Debugger: Now displays the correct memory usage of a game again (rather than always saying 4GB is in use, as it did in 2022.11) ![]() Command Line Builds: Opera GX runs no longer fail because Igor is unable to handle a Preferences key used during the build Command Line Builds: HTML5 no longer fails due to an incorrect webserver path Code Editor (Visual): Search & Replace no longer fails to Find All if you pass in a GML Code string (and so in previous releases you had to repeat the search to find more matches) Building Projects: When updating Gradle during your build (if this is required), it is now the smaller "gradle-7.4-bin" package GameMaker requests instead of "gradle-7.4-all", so the download and install sizes are smaller Building Projects: Game Options values for Service Manifest for Event-Based Stats are now applied correctly Building Projects: Compiling from Windows/Mac IDEs to Ubuntu no longer fails on an error in the "unshare" command towards the end of your build Building Projects: In previous releases the IAP entitlement was always included in the project files, so "Personal Team" Apple accounts could not build projects without having to edit the Xcode project manually each time - now, the entitlement is only added by the IAPs extension Building Projects: Fixed an issue where doing repeated builds without pressing the stop button yourself in between could give "Unable to obtain permission to execute" errors on some builds Building Projects: show_debug_message() using a optional arg no longer causes a compile fail Building Projects: real() can now convert hexadecimal strings larger than 32bit, stops the compile error you would get in earlier releases
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